Hewlett Packard Enterprise launches interactive game teaching young girls critical cybersecurity skills
JANUARY 24, 2019 • PRESS RELEASE
IN THIS ARTICLE
- Collaboration will educate Girl Scouts about safely and defensively navigating the internet
- Newly debuted interactive online game Cyber Squad will teach cyber smarts and simulate the consequences of risky and safe online behaviors and decisions
- Initiative aims to close gender gap in STEM and cybersecurity workforce via sparking girls’ interest in technology–and ties to Girl Scouts’ pledge to bring 2.5 million girls into STEM pipeline by 2025
HPE’s new cybersecurity game and curriculum to educate Girl Scouts on safely and defensively navigating the internet and social media
PALO ALTO, Calif. – Jan. 24, 2019 – Hewlett Packard Enterprise (HPE) today announced the launch of a cybersecurity curriculum geared at educating young girls on cybersecurity skills. Launched in partnership with Girl Scouts Nation’s Capital and targeted at Junior Girl Scouts (ages 9-11), the program will help girls safely and defensively navigate the internet, covering fundamental knowledge and best practices across four key domains: personal information and digital footprint; online safety; privacy and security; and cyberbullying. As part of the newly minted program, HPE is also debuting an educational online game, called Cyber Squad, designed to teach children cybersecurity literacy via an interactive, narrative format that takes players through real-life scenarios and simulates the consequences of both risky and safe online behaviors. Girl Scouts who complete the program and game will receive a patch to display on their uniforms/vests certifying their newfound cybersecurity savvy and smarts.
“Kids are becoming more mobile, networked and connected, but this also comes with alarming risks and dangers. Making basic cybersecurity awareness at a young age is imperative, and as fundamental as safety skills in the physical world, like learning how to cross the street,” said HPE Chief Information Security Officer Liz Joyce. “As someone who tackles cyber risks and crime by day and goes home to a young daughter at night, I know just how critical this education is. Through this collaboration, we hope to arm Girl Scouts with the cybersecurity literacy and knowledge they need to be savvy, secure and safe online, and to empower them to be good digital citizens.”
As children gain online access earlier and earlier, they are increasingly vulnerable to damaging online behaviors and privacy risks, including social engineering, cyberbullying and exposure to malicious actors and cybercrime. Today, the average child receives their first smartphone at 10.3 years old, and 39 percent of children create their first social media account at 11.4 years. Yet many children lack the cybersecurity knowledge they need to protect themselves, particularly as they enter their teenage years and navigate the digital landscape more independently. For example:
- Only 44 percent of young people use a password on their mobile devices. Twenty-nine percent of pre-teens and teens know other people’s online passwords.
- Only 61 percent of U.S. teens and tweens use privacy settings on social media. Thirty percent have posted their phone number online, and 14 percent have posted their home addresses online.
- Eighty percent of youth have witnessed cyberbullying, but 24 percent report they would not know what to do if harassed or bullied online.
- Twenty-seven percent of youth would be willing to meet or have already met up with someone in-person who they first met online.
- Eighty-six percent of girls claim to be able to conduct online chats without their parents’ knowledge, and 69 percent of teens regularly receive online communications from strangers without telling parents or guardians.
- Ninety-four percent of parents believe they know what their children are doing online, but nearly 70 percent of pre-teens admit to hiding online activities.
Aiming to close this gap, HPE has closely partnered with Girl Scouts Nation’s Capital to design a local educational program for Girl Scouts aiming to equip girls with cybersecurity awareness, knowledge and skills. The largest Girl Scouts council in the nation, Girl Scouts Nation’s Capital serves 60,000 girls in the Greater Washington Region, including Washington, D.C., Virginia, West Virginia and Maryland. HPE also aims to launch the game and curriculum to other international markets and youth organizations down the line, and to other Girl Scouts councils in the future.
Photo credit: Girl Scouts Nation's Capital
- Simulating Real-Life Cyber Situations: The game places players and their avatars in real-life social and digital situations with online safety and privacy concerns. Role-playing a main female character, players are asked to assess the risks of the scenarios and dilemmas and decide on their avatar’s next steps in the storyline.
- Risks & Rewards: As a result of their decisions, the players then experience either positive or negative outcomes of their choices. They are rewarded for safe decisions, and conversely, witness how risky choices unfold and branch out in the storyline and impact their avatar and her group of friends whether online, at school or home. Via making safe cyber choices throughout each storyline, players are awarded with virtual cyber patches, and must unlock four topical patches across phishing, cyberbullying, online safety, and digital footprint to successfully complete Cyber Squad.
- Friendly Competition: Cyber Squad comes with multiple-choice trivia features to quiz players on their earned cybersecurity knowledge, allowing them to test their cyber smarts against peers in face-to-face group settings.
Currently the game is available via a web interface, but will be launched across mobile and desktop platforms in the coming year. The game is also being launched to Girl Scouts as a printable board game, which aims to enable a more interactive style of play in-person.
In addition to teaching girls practical digital skills, the joint curriculum and patch also ties into the Girl Scouts organization’s longer-term pledge to bring 2.5 million girls into the science, technology, engineering and math (STEM) pipeline by 2025. Statistics show that women are underrepresented in the STEM workforce, with the largest disparities in engineering and computer sciences. Women comprise just 29 percent of the U.S. science and engineering workforce, and according to Cybersecurity Ventures, only 20 percent of the global cybersecurity workforce.
To encourage more girls to discover and excel in STEM fields, Girl Scouts has committed to helping close the gap through robust STEM programming, including launching dozens of new technology and science-focused badges and projects. Seventy-seven percent of Girl Scouts say that because of the organization, they are considering careers in technology. In fact, the HPE Cyber Squad game and cybersecurity patch curriculum were designed and developed pro bono by HPE’s women in cybersecurity employee group, which is dedicated to encouraging and supporting more women in the field.
“Girls are going online earlier and earlier, and it’s especially crucial that they are equipped with the knowledge and tools they need to be savvy consumers, and protect themselves, their identity and data,” said Lidia Soto-Harmon, chief executive officer of Girl Scouts Nation’s Capital. “Through collaborating with the passionate women in cybersecurity at HPE to make cyber smarts fun, we are not only sparking new interest in STEM for girls, but getting them excited about technology – through technology. We’re thrilled to roll this out in our council, while empowering girls to carve their own path and be game changers.”
To learn more about the Girl Scouts Nation’s Capital Cybersecurity Patch program, visit gscnc.org/stem or read more here.
About Hewlett Packard Enterprise
Hewlett Packard Enterprise is a global technology leader focused on developing intelligent solutions that allow customers to capture, analyze and act upon data seamlessly from edge to cloud. HPE enables customers to accelerate business outcomes by driving new business models, creating new customer and employee experiences, and increasing operational efficiency today and into the future.